Aug 24, 2011, 02:39 PM // 14:39
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#21
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Ascalonian Squire
Join Date: Aug 2011
Location: Finland
Guild: Kamyn Pantsuhorde
Profession: D/W
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Just a thought, but maybe I should replace "Save Yourselves!" with another flash enchantment?
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Aug 24, 2011, 02:52 PM // 14:52
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#22
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Lion's Arch Merchant
Join Date: Jan 2008
Guild: Myst
Profession: A/
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Why do you think that? I think 4 flash enchants is a good number of flash enchants to have. However, do you have a particular flash enchantment in mind? I personally wouldn't replace SY!, but it's upto you really. Looking on wiki, the damage reduction it gives your party is 82.3% so will greatly help your overall party survival. If you think party survival won't be too much of an issue then I guess it would be ok to replace SY!.
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Aug 24, 2011, 03:16 PM // 15:16
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#23
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Ascalonian Squire
Join Date: Aug 2011
Location: Finland
Guild: Kamyn Pantsuhorde
Profession: D/W
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I meant a flash enchantment that would spesifically be for breaking itself with a teardown skill. What do you think?
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Aug 24, 2011, 05:02 PM // 17:02
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#24
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Lion's Arch Merchant
Join Date: Jan 2008
Guild: Myst
Profession: A/
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Ok aatami, I have just tried using your build and I can say it works fine. Only difference was, I replaced Pious Fury with Zealous Renewal. This way, you don't need to replace SY! with a teardownable enchant as ZR is teardownable. I found this worked really well because you spam enchants a lot especially with Lyssa's haste in effect. This can lead to energy problems even if you have zealous sweep due to it's unreliable nature (you need to hit 2 enemies to just manage to pay off the cost of the attack, and 3 enemies to gain a net +4 energy, and not to mention it isn't spammable enough to make it's effect too worthwhile bar it's adrenaline gain side).
Zealous Renewal helps a lot here as it can be torn down to gain energy to spam enchants more, or not be torn to gain more energy to spam enchants. Lyssa's Haste, Grenth's Aura and especially onslaught are very happy to not be torn. With only one teardown skill, and 2 teardownable enchants, you are less likely to teardown one of the useful enchants. I find that by the time you cycle through all your enchants, you will find wearying strike will be charge as you still auto attack while casting your flash enchants.
I changed your attributes slightly and rearranged the build so I can cast the enchants in the order I want. So here it is; OgGjkuqKrSXgBYoXabdfjbYXxgA.
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Aug 24, 2011, 06:17 PM // 18:17
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#25
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Ascalonian Squire
Join Date: Aug 2011
Guild: Rewritten Remnants
Profession: A/
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Well, i do agree that survivability skills are'nt absolutely necessary, but this is from past experiences of failed mission hm runs and/or horrible monk builds - simply because i don't use discord/sabway.
But yes, you could go all out attack dervish - provided you have the healers capable of healing you well enough. This is especially true in the early stages of the game, where your new character might not have the proper healing builds - Word of Healing / Healers Boon / Unyielding Aura or what have you.
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Aug 25, 2011, 02:11 AM // 02:11
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#26
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Forge Runner
Join Date: Mar 2008
Profession: Me/
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Aatami seems smart enough to adapt to challenges or at least seek information without using crutches or getting stuck with bad habits. If you're having a hard time with PvE then it'll likely benefit you if you made your own topic with your builds and heroes for feedback.
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